SCCEarly Access
Press Materials

Presskit

Everything you need to cover Ships, Colonies & Commerce.

Fact Sheet

Title
Ships, Colonies & Commerce
Genre
Sandbox sailing simulation / trading game
Platform
PC (Windows, macOS, Linux)
Engine
Go + Ebiten
Status
In development (Early Access)
Perspective
2D top-down
World
Procedurally generated

Description

Ships, Colonies & Commerce is an emergent sandbox simulation set in a procedurally-generated Age of Sail world. Trade goods between ports with dynamic economies, form or betray trading companies, navigate realistic wind and current systems, and wage wars where every conflict has an economic cause and consequence.

There are no scripted quests. The world runs on systems: supply and demand, company rivalries, settlement growth, crew management, and naval combat. Play as a merchant, pirate, explorer, colonizer, financier, or fleet commander — the simulation treats them all the same.


Key Features

Fully simulated economy with production chains, supply/demand pricing, and AI merchants

Procedural world generation with terrain, climate, wind belts, and ocean currents

Trading companies with unique personalities, flags, diplomacy, and warfare

Naval combat with broadsides, boarding, and crew-level melee (cutlass & musket)

Settlement system: found ports, grow villages into cities, build infrastructure

Procedural languages, named crew with personalities, mail delivery system


Screenshots

Screenshots will be available here as development progresses. Check back soon.

Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4

Logo & Branding

Logo files and branding assets will be available for download here.