Presskit
Everything you need to cover Ships, Colonies & Commerce.
Fact Sheet
- Title
- Ships, Colonies & Commerce
- Genre
- Sandbox sailing simulation / trading game
- Platform
- PC (Windows, macOS, Linux)
- Engine
- Go + Ebiten
- Status
- In development (Early Access)
- Perspective
- 2D top-down
- World
- Procedurally generated
Description
Ships, Colonies & Commerce is an emergent sandbox simulation set in a procedurally-generated Age of Sail world. Trade goods between ports with dynamic economies, form or betray trading companies, navigate realistic wind and current systems, and wage wars where every conflict has an economic cause and consequence.
There are no scripted quests. The world runs on systems: supply and demand, company rivalries, settlement growth, crew management, and naval combat. Play as a merchant, pirate, explorer, colonizer, financier, or fleet commander — the simulation treats them all the same.
Key Features
Fully simulated economy with production chains, supply/demand pricing, and AI merchants
Procedural world generation with terrain, climate, wind belts, and ocean currents
Trading companies with unique personalities, flags, diplomacy, and warfare
Naval combat with broadsides, boarding, and crew-level melee (cutlass & musket)
Settlement system: found ports, grow villages into cities, build infrastructure
Procedural languages, named crew with personalities, mail delivery system
Screenshots
Screenshots will be available here as development progresses. Check back soon.
Logo & Branding
Logo files and branding assets will be available for download here.